DayZ Mod · Steam Workshop 3786007915
TT Expansion Trader Extended
Stops the Expansion market selling the gear off your players' backs.
The problem it fixes
Stock Expansion sell-lists enumerate a player's items loose-copies-first and worn-items-last — sensible for stack-selling, but a player who owns exactly one of something while wearing it can sell it straight off their own body. Worse, the confirmation warning checks one representative copy per classname: hold a loose copy and a mounted one, and the dialog inspects the loose copy, stays silent, and sells both. The first the player knows is the scope missing from their rifle.
What it does
- Worn gear is never sellable. Anything reachable from the player by an unbroken chain of attachments is removed from the sellable pool: the worn vest, the pouch on it, the slung rifle, the foregrip on that rifle. Cargo stays sellable — beans in a worn backpack are ordinary inventory. Selling from hands still works.
- The attachment warning fires when it should. If any copy being sold is attached to something else (a scope on a rifle inside a backpack), the confirm dialog now says so — only speaking up where stock Expansion stayed wrongly silent, so every existing warning renders exactly as before.
For server admins
- Drop-in alongside DayZ-Expansion-Market; no configuration, no market file changes.
- Filters Expansion's own enumeration rather than replacing it, so market updates that reorder sell priorities keep working.