DayZ Mod ยท Steam Workshop 3786007915
TT Expansion Trader Extended
Stops the Expansion market selling the gear off your players' backs.
The problem it fixes
Stock Expansion sell-lists enumerate a player's items loose-copies-first and worn-items-last. That is sensible for stack-selling, but a player who owns exactly one of something while wearing it can sell it straight off their own body. Worse, the confirmation warning checks one representative copy per classname. Hold a loose copy and a mounted one, and the dialog inspects the loose copy, stays silent, and sells both. The first the player knows is the scope missing from their rifle.
What it does
- Worn gear is never sellable. Anything reachable from the player by an unbroken chain of attachments leaves the sellable pool. That means the worn vest, the pouch on it, the slung rifle, and the foregrip on that rifle. Cargo stays sellable, so beans in a worn backpack are ordinary inventory. Selling from hands still works.
- The attachment warning fires when it should. If any copy being sold is attached to something else (a scope on a rifle inside a backpack), the confirm dialog now says so. It only speaks up where stock Expansion stayed wrongly silent, so every existing warning renders exactly as before.
For server admins
- Drop-in alongside DayZ-Expansion-Market; no configuration, no market file changes.
- Filters Expansion's own enumeration rather than replacing it, so market updates that reorder sell priorities keep working.